5#include <glbinding/gl/enum.h>
29using gl::GL_SRC_COLOR;
30using gl::GL_ONE_MINUS_SRC_COLOR;
31using gl::GL_SRC_ALPHA;
32using gl::GL_ONE_MINUS_SRC_ALPHA;
33using gl::GL_DST_ALPHA;
34using gl::GL_ONE_MINUS_DST_ALPHA;
44using gl::GL_DST_COLOR;
45using gl::GL_ONE_MINUS_DST_COLOR;
46using gl::GL_SRC_ALPHA_SATURATE;
51using gl::GL_CLIP_DISTANCE0;
52using gl::GL_CLIP_DISTANCE1;
53using gl::GL_CLIP_DISTANCE2;
54using gl::GL_CLIP_DISTANCE3;
55using gl::GL_CLIP_DISTANCE4;
56using gl::GL_CLIP_DISTANCE5;
57using gl::GL_CLIP_DISTANCE6;
58using gl::GL_CLIP_DISTANCE7;
64using gl::GL_FRONT_AND_BACK;
69using gl::GL_UNSIGNED_BYTE;
71using gl::GL_UNSIGNED_SHORT;
73using gl::GL_UNSIGNED_INT;
97using gl::GL_FRONT_LEFT;
98using gl::GL_FRONT_RIGHT;
99using gl::GL_BACK_LEFT;
100using gl::GL_BACK_RIGHT;
109using gl::GL_LINE_SMOOTH;
110using gl::GL_POLYGON_SMOOTH;
111using gl::GL_CULL_FACE;
112using gl::GL_DEPTH_TEST;
113using gl::GL_STENCIL_TEST;
116using gl::GL_COLOR_LOGIC_OP;
117using gl::GL_SCISSOR_TEST;
118using gl::GL_TEXTURE_1D;
119using gl::GL_TEXTURE_2D;
120using gl::GL_POLYGON_OFFSET_POINT;
121using gl::GL_POLYGON_OFFSET_LINE;
122using gl::GL_POLYGON_OFFSET_FILL;
126using gl::GL_NO_ERROR;
127using gl::GL_INVALID_ENUM;
128using gl::GL_INVALID_VALUE;
129using gl::GL_INVALID_OPERATION;
130using gl::GL_OUT_OF_MEMORY;
131using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
159using gl::GL_POINT_SIZE;
160using gl::GL_POINT_SIZE_RANGE;
161using gl::GL_SMOOTH_POINT_SIZE_RANGE;
162using gl::GL_POINT_SIZE_GRANULARITY;
163using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
165using gl::GL_LINE_WIDTH;
166using gl::GL_LINE_WIDTH_RANGE;
167using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
168using gl::GL_LINE_WIDTH_GRANULARITY;
169using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
170using gl::GL_POLYGON_MODE;
173using gl::GL_CULL_FACE_MODE;
174using gl::GL_FRONT_FACE;
175using gl::GL_DEPTH_RANGE;
177using gl::GL_DEPTH_WRITEMASK;
178using gl::GL_DEPTH_CLEAR_VALUE;
179using gl::GL_DEPTH_FUNC;
181using gl::GL_STENCIL_CLEAR_VALUE;
182using gl::GL_STENCIL_FUNC;
183using gl::GL_STENCIL_VALUE_MASK;
184using gl::GL_STENCIL_FAIL;
185using gl::GL_STENCIL_PASS_DEPTH_FAIL;
186using gl::GL_STENCIL_PASS_DEPTH_PASS;
187using gl::GL_STENCIL_REF;
188using gl::GL_STENCIL_WRITEMASK;
189using gl::GL_VIEWPORT;
191using gl::GL_BLEND_DST;
192using gl::GL_BLEND_SRC;
194using gl::GL_LOGIC_OP_MODE;
196using gl::GL_DRAW_BUFFER;
197using gl::GL_READ_BUFFER;
198using gl::GL_SCISSOR_BOX;
200using gl::GL_COLOR_CLEAR_VALUE;
201using gl::GL_COLOR_WRITEMASK;
202using gl::GL_DOUBLEBUFFER;
204using gl::GL_LINE_SMOOTH_HINT;
205using gl::GL_POLYGON_SMOOTH_HINT;
206using gl::GL_UNPACK_SWAP_BYTES;
207using gl::GL_UNPACK_LSB_FIRST;
208using gl::GL_UNPACK_ROW_LENGTH;
209using gl::GL_UNPACK_SKIP_ROWS;
210using gl::GL_UNPACK_SKIP_PIXELS;
211using gl::GL_UNPACK_ALIGNMENT;
212using gl::GL_PACK_SWAP_BYTES;
213using gl::GL_PACK_LSB_FIRST;
214using gl::GL_PACK_ROW_LENGTH;
215using gl::GL_PACK_SKIP_ROWS;
216using gl::GL_PACK_SKIP_PIXELS;
217using gl::GL_PACK_ALIGNMENT;
218using gl::GL_MAX_CLIP_DISTANCES;
219using gl::GL_MAX_TEXTURE_SIZE;
220using gl::GL_MAX_VIEWPORT_DIMS;
221using gl::GL_SUBPIXEL_BITS;
224using gl::GL_POLYGON_OFFSET_UNITS;
228using gl::GL_POLYGON_OFFSET_FACTOR;
229using gl::GL_TEXTURE_BINDING_1D;
230using gl::GL_TEXTURE_BINDING_2D;
231using gl::GL_TEXTURE_BINDING_3D;
232using gl::GL_ALIASED_LINE_WIDTH_RANGE;
236using gl::GL_TEXTURE_WIDTH;
237using gl::GL_TEXTURE_HEIGHT;
238using gl::GL_TEXTURE_INTERNAL_FORMAT;
239using gl::GL_TEXTURE_BORDER_COLOR;
240using gl::GL_TEXTURE_MAG_FILTER;
241using gl::GL_TEXTURE_MIN_FILTER;
242using gl::GL_TEXTURE_WRAP_S;
243using gl::GL_TEXTURE_WRAP_T;
244using gl::GL_TEXTURE_RED_SIZE;
245using gl::GL_TEXTURE_GREEN_SIZE;
246using gl::GL_TEXTURE_BLUE_SIZE;
247using gl::GL_TEXTURE_ALPHA_SIZE;
251using gl::GL_DONT_CARE;
259using gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT;
260using gl::GL_TEXTURE_COMPRESSION_HINT;
261using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
272using gl::GL_R3_G3_B2;
283using gl::GL_RGB10_A2;
305using gl::GL_AND_REVERSE;
307using gl::GL_AND_INVERTED;
314using gl::GL_OR_REVERSE;
315using gl::GL_COPY_INVERTED;
316using gl::GL_OR_INVERTED;
359using gl::GL_STENCIL_INDEX;
360using gl::GL_DEPTH_COMPONENT;
382using gl::GL_PACK_SKIP_IMAGES;
383using gl::GL_PACK_IMAGE_HEIGHT;
384using gl::GL_UNPACK_SKIP_IMAGES;
385using gl::GL_UNPACK_IMAGE_HEIGHT;
402using gl::GL_UNSIGNED_BYTE_3_3_2;
403using gl::GL_UNSIGNED_SHORT_4_4_4_4;
404using gl::GL_UNSIGNED_SHORT_5_5_5_1;
405using gl::GL_UNSIGNED_INT_8_8_8_8;
406using gl::GL_UNSIGNED_INT_10_10_10_2;
410using gl::GL_POINT_FADE_THRESHOLD_SIZE;
422using gl::GL_LINE_LOOP;
423using gl::GL_LINE_STRIP;
424using gl::GL_TRIANGLES;
425using gl::GL_TRIANGLE_STRIP;
426using gl::GL_TRIANGLE_FAN;
427using gl::GL_LINES_ADJACENCY;
428using gl::GL_LINE_STRIP_ADJACENCY;
429using gl::GL_TRIANGLES_ADJACENCY;
430using gl::GL_TRIANGLE_STRIP_ADJACENCY;
467using gl::GL_RENDERER;
469using gl::GL_EXTENSIONS;
491using gl::GL_NEAREST_MIPMAP_NEAREST;
492using gl::GL_LINEAR_MIPMAP_NEAREST;
493using gl::GL_NEAREST_MIPMAP_LINEAR;
494using gl::GL_LINEAR_MIPMAP_LINEAR;
503using gl::GL_TEXTURE_WRAP_R;
509using gl::GL_PROXY_TEXTURE_1D;
510using gl::GL_PROXY_TEXTURE_2D;
511using gl::GL_TEXTURE_3D;
512using gl::GL_PROXY_TEXTURE_3D;
513using gl::GL_TEXTURE_MIN_LOD;
514using gl::GL_TEXTURE_MAX_LOD;
515using gl::GL_TEXTURE_BASE_LEVEL;
516using gl::GL_TEXTURE_MAX_LEVEL;
521using gl::GL_CLAMP_TO_BORDER;
522using gl::GL_CLAMP_TO_EDGE;
533using gl::GL_HALF_FLOAT;
535using gl::GL_CONSTANT_COLOR;
536using gl::GL_ONE_MINUS_CONSTANT_COLOR;
537using gl::GL_CONSTANT_ALPHA;
538using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
539using gl::GL_FUNC_ADD;
542using gl::GL_BLEND_EQUATION_RGB;
543using gl::GL_FUNC_SUBTRACT;
544using gl::GL_FUNC_REVERSE_SUBTRACT;
545using gl::GL_TEXTURE_DEPTH;
546using gl::GL_MAX_3D_TEXTURE_SIZE;
547using gl::GL_MULTISAMPLE;
548using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
549using gl::GL_SAMPLE_ALPHA_TO_ONE;
550using gl::GL_SAMPLE_COVERAGE;
551using gl::GL_SAMPLE_BUFFERS;
553using gl::GL_SAMPLE_COVERAGE_VALUE;
554using gl::GL_SAMPLE_COVERAGE_INVERT;
555using gl::GL_BLEND_DST_RGB;
556using gl::GL_BLEND_SRC_RGB;
557using gl::GL_BLEND_DST_ALPHA;
558using gl::GL_BLEND_SRC_ALPHA;
561using gl::GL_MAX_ELEMENTS_VERTICES;
562using gl::GL_MAX_ELEMENTS_INDICES;
563using gl::GL_DEPTH_COMPONENT16;
564using gl::GL_DEPTH_COMPONENT24;
565using gl::GL_DEPTH_COMPONENT32;
566using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
567using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
568using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
569using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
570using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
571using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
572using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
573using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
574using gl::GL_FRAMEBUFFER_DEFAULT;
575using gl::GL_FRAMEBUFFER_UNDEFINED;
576using gl::GL_DEPTH_STENCIL_ATTACHMENT;
577using gl::GL_MAJOR_VERSION;
578using gl::GL_MINOR_VERSION;
579using gl::GL_NUM_EXTENSIONS;
580using gl::GL_CONTEXT_FLAGS;
582using gl::GL_COMPRESSED_RED;
583using gl::GL_COMPRESSED_RG;
585using gl::GL_RG_INTEGER;
606using gl::GL_DEBUG_OUTPUT_SYNCHRONOUS;
607using gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH;
608using gl::GL_DEBUG_CALLBACK_FUNCTION;
609using gl::GL_DEBUG_CALLBACK_USER_PARAM;
610using gl::GL_DEBUG_SOURCE_API;
611using gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM;
612using gl::GL_DEBUG_SOURCE_SHADER_COMPILER;
613using gl::GL_DEBUG_SOURCE_THIRD_PARTY;
614using gl::GL_DEBUG_SOURCE_APPLICATION;
615using gl::GL_DEBUG_SOURCE_OTHER;
616using gl::GL_DEBUG_TYPE_ERROR;
617using gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR;
618using gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR;
619using gl::GL_DEBUG_TYPE_PORTABILITY;
620using gl::GL_DEBUG_TYPE_PERFORMANCE;
621using gl::GL_DEBUG_TYPE_OTHER;
622using gl::GL_PROGRAM_SEPARABLE;
623using gl::GL_ACTIVE_PROGRAM;
624using gl::GL_PROGRAM_PIPELINE_BINDING;
625using gl::GL_MAX_VIEWPORTS;
626using gl::GL_VIEWPORT_SUBPIXEL_BITS;
627using gl::GL_VIEWPORT_BOUNDS_RANGE;
628using gl::GL_LAYER_PROVOKING_VERTEX;
629using gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX;
630using gl::GL_UNDEFINED_VERTEX;
631using gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE;
632using gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS;
633using gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS;
634using gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS;
635using gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS;
636using gl::GL_COMPUTE_WORK_GROUP_SIZE;
637using gl::GL_DEBUG_TYPE_MARKER;
638using gl::GL_DEBUG_TYPE_PUSH_GROUP;
639using gl::GL_DEBUG_TYPE_POP_GROUP;
640using gl::GL_DEBUG_SEVERITY_NOTIFICATION;
641using gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH;
642using gl::GL_DEBUG_GROUP_STACK_DEPTH;
643using gl::GL_MAX_UNIFORM_LOCATIONS;
644using gl::GL_INTERNALFORMAT_SUPPORTED;
645using gl::GL_INTERNALFORMAT_PREFERRED;
646using gl::GL_INTERNALFORMAT_RED_SIZE;
647using gl::GL_INTERNALFORMAT_GREEN_SIZE;
648using gl::GL_INTERNALFORMAT_BLUE_SIZE;
649using gl::GL_INTERNALFORMAT_ALPHA_SIZE;
650using gl::GL_INTERNALFORMAT_DEPTH_SIZE;
651using gl::GL_INTERNALFORMAT_STENCIL_SIZE;
652using gl::GL_INTERNALFORMAT_SHARED_SIZE;
653using gl::GL_INTERNALFORMAT_RED_TYPE;
654using gl::GL_INTERNALFORMAT_GREEN_TYPE;
655using gl::GL_INTERNALFORMAT_BLUE_TYPE;
656using gl::GL_INTERNALFORMAT_ALPHA_TYPE;
657using gl::GL_INTERNALFORMAT_DEPTH_TYPE;
658using gl::GL_INTERNALFORMAT_STENCIL_TYPE;
659using gl::GL_MAX_WIDTH;
660using gl::GL_MAX_HEIGHT;
661using gl::GL_MAX_DEPTH;
662using gl::GL_MAX_LAYERS;
663using gl::GL_MAX_COMBINED_DIMENSIONS;
664using gl::GL_COLOR_COMPONENTS;
665using gl::GL_DEPTH_COMPONENTS;
666using gl::GL_STENCIL_COMPONENTS;
667using gl::GL_COLOR_RENDERABLE;
668using gl::GL_DEPTH_RENDERABLE;
669using gl::GL_STENCIL_RENDERABLE;
670using gl::GL_FRAMEBUFFER_RENDERABLE;
671using gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED;
672using gl::GL_FRAMEBUFFER_BLEND;
673using gl::GL_READ_PIXELS;
674using gl::GL_READ_PIXELS_FORMAT;
675using gl::GL_READ_PIXELS_TYPE;
676using gl::GL_TEXTURE_IMAGE_FORMAT;
677using gl::GL_TEXTURE_IMAGE_TYPE;
678using gl::GL_GET_TEXTURE_IMAGE_FORMAT;
679using gl::GL_GET_TEXTURE_IMAGE_TYPE;
681using gl::GL_MANUAL_GENERATE_MIPMAP;
682using gl::GL_AUTO_GENERATE_MIPMAP;
683using gl::GL_COLOR_ENCODING;
684using gl::GL_SRGB_READ;
685using gl::GL_SRGB_WRITE;
687using gl::GL_VERTEX_TEXTURE;
688using gl::GL_TESS_CONTROL_TEXTURE;
689using gl::GL_TESS_EVALUATION_TEXTURE;
690using gl::GL_GEOMETRY_TEXTURE;
691using gl::GL_FRAGMENT_TEXTURE;
692using gl::GL_COMPUTE_TEXTURE;
693using gl::GL_TEXTURE_SHADOW;
694using gl::GL_TEXTURE_GATHER;
695using gl::GL_TEXTURE_GATHER_SHADOW;
696using gl::GL_SHADER_IMAGE_LOAD;
697using gl::GL_SHADER_IMAGE_STORE;
698using gl::GL_SHADER_IMAGE_ATOMIC;
699using gl::GL_IMAGE_TEXEL_SIZE;
700using gl::GL_IMAGE_COMPATIBILITY_CLASS;
701using gl::GL_IMAGE_PIXEL_FORMAT;
702using gl::GL_IMAGE_PIXEL_TYPE;
703using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST;
704using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST;
705using gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE;
706using gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE;
707using gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH;
708using gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT;
709using gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE;
710using gl::GL_CLEAR_BUFFER;
711using gl::GL_TEXTURE_VIEW;
712using gl::GL_VIEW_COMPATIBILITY_CLASS;
713using gl::GL_FULL_SUPPORT;
714using gl::GL_CAVEAT_SUPPORT;
715using gl::GL_IMAGE_CLASS_4_X_32;
716using gl::GL_IMAGE_CLASS_2_X_32;
717using gl::GL_IMAGE_CLASS_1_X_32;
718using gl::GL_IMAGE_CLASS_4_X_16;
719using gl::GL_IMAGE_CLASS_2_X_16;
720using gl::GL_IMAGE_CLASS_1_X_16;
721using gl::GL_IMAGE_CLASS_4_X_8;
722using gl::GL_IMAGE_CLASS_2_X_8;
723using gl::GL_IMAGE_CLASS_1_X_8;
724using gl::GL_IMAGE_CLASS_11_11_10;
725using gl::GL_IMAGE_CLASS_10_10_10_2;
726using gl::GL_VIEW_CLASS_128_BITS;
727using gl::GL_VIEW_CLASS_96_BITS;
728using gl::GL_VIEW_CLASS_64_BITS;
729using gl::GL_VIEW_CLASS_48_BITS;
730using gl::GL_VIEW_CLASS_32_BITS;
731using gl::GL_VIEW_CLASS_24_BITS;
732using gl::GL_VIEW_CLASS_16_BITS;
733using gl::GL_VIEW_CLASS_8_BITS;
734using gl::GL_VIEW_CLASS_S3TC_DXT1_RGB;
735using gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA;
736using gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA;
737using gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA;
738using gl::GL_VIEW_CLASS_RGTC1_RED;
739using gl::GL_VIEW_CLASS_RGTC2_RG;
740using gl::GL_VIEW_CLASS_BPTC_UNORM;
741using gl::GL_VIEW_CLASS_BPTC_FLOAT;
742using gl::GL_VERTEX_ATTRIB_BINDING;
743using gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET;
744using gl::GL_VERTEX_BINDING_DIVISOR;
745using gl::GL_VERTEX_BINDING_OFFSET;
746using gl::GL_VERTEX_BINDING_STRIDE;
747using gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET;
748using gl::GL_MAX_VERTEX_ATTRIB_BINDINGS;
749using gl::GL_TEXTURE_VIEW_MIN_LEVEL;
750using gl::GL_TEXTURE_VIEW_NUM_LEVELS;
751using gl::GL_TEXTURE_VIEW_MIN_LAYER;
752using gl::GL_TEXTURE_VIEW_NUM_LAYERS;
753using gl::GL_TEXTURE_IMMUTABLE_LEVELS;
758using gl::GL_PROGRAM_PIPELINE;
760using gl::GL_DISPLAY_LIST;
761using gl::GL_MAX_LABEL_LENGTH;
762using gl::GL_NUM_SHADING_LANGUAGE_VERSIONS;
763using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
764using gl::GL_UNSIGNED_SHORT_5_6_5;
765using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
766using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
767using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
768using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
769using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
770using gl::GL_MIRRORED_REPEAT;
771using gl::GL_TEXTURE0;
772using gl::GL_TEXTURE1;
773using gl::GL_TEXTURE2;
774using gl::GL_TEXTURE3;
775using gl::GL_TEXTURE4;
776using gl::GL_TEXTURE5;
777using gl::GL_TEXTURE6;
778using gl::GL_TEXTURE7;
779using gl::GL_TEXTURE8;
780using gl::GL_TEXTURE9;
781using gl::GL_TEXTURE10;
782using gl::GL_TEXTURE11;
783using gl::GL_TEXTURE12;
784using gl::GL_TEXTURE13;
785using gl::GL_TEXTURE14;
786using gl::GL_TEXTURE15;
787using gl::GL_TEXTURE16;
788using gl::GL_TEXTURE17;
789using gl::GL_TEXTURE18;
790using gl::GL_TEXTURE19;
791using gl::GL_TEXTURE20;
792using gl::GL_TEXTURE21;
793using gl::GL_TEXTURE22;
794using gl::GL_TEXTURE23;
795using gl::GL_TEXTURE24;
796using gl::GL_TEXTURE25;
797using gl::GL_TEXTURE26;
798using gl::GL_TEXTURE27;
799using gl::GL_TEXTURE28;
800using gl::GL_TEXTURE29;
801using gl::GL_TEXTURE30;
802using gl::GL_TEXTURE31;
803using gl::GL_ACTIVE_TEXTURE;
804using gl::GL_MAX_RENDERBUFFER_SIZE;
805using gl::GL_COMPRESSED_RGB;
806using gl::GL_COMPRESSED_RGBA;
807using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER;
808using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER;
809using gl::GL_TEXTURE_RECTANGLE;
810using gl::GL_TEXTURE_BINDING_RECTANGLE;
811using gl::GL_PROXY_TEXTURE_RECTANGLE;
812using gl::GL_MAX_RECTANGLE_TEXTURE_SIZE;
813using gl::GL_DEPTH_STENCIL;
814using gl::GL_UNSIGNED_INT_24_8;
815using gl::GL_MAX_TEXTURE_LOD_BIAS;
816using gl::GL_TEXTURE_LOD_BIAS;
817using gl::GL_INCR_WRAP;
818using gl::GL_DECR_WRAP;
819using gl::GL_TEXTURE_CUBE_MAP;
820using gl::GL_TEXTURE_BINDING_CUBE_MAP;
821using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
822using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
823using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
824using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
825using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
826using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
827using gl::GL_PROXY_TEXTURE_CUBE_MAP;
828using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
829using gl::GL_SRC1_ALPHA;
830using gl::GL_VERTEX_ARRAY_BINDING;
831using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
832using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
833using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
834using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
835using gl::GL_CURRENT_VERTEX_ATTRIB;
836using gl::GL_PROGRAM_POINT_SIZE;
837using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
838using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
839using gl::GL_DEPTH_CLAMP;
840using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
841using gl::GL_TEXTURE_COMPRESSED;
842using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
843using gl::GL_COMPRESSED_TEXTURE_FORMATS;
844using gl::GL_PROGRAM_BINARY_LENGTH;
845using gl::GL_VERTEX_ATTRIB_ARRAY_LONG;
846using gl::GL_BUFFER_SIZE;
847using gl::GL_BUFFER_USAGE;
848using gl::GL_NUM_PROGRAM_BINARY_FORMATS;
849using gl::GL_PROGRAM_BINARY_FORMATS;
850using gl::GL_STENCIL_BACK_FUNC;
851using gl::GL_STENCIL_BACK_FAIL;
852using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
853using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
858using gl::GL_MAX_DRAW_BUFFERS;
859using gl::GL_DRAW_BUFFER0;
860using gl::GL_DRAW_BUFFER1;
861using gl::GL_DRAW_BUFFER2;
862using gl::GL_DRAW_BUFFER3;
863using gl::GL_DRAW_BUFFER4;
864using gl::GL_DRAW_BUFFER5;
865using gl::GL_DRAW_BUFFER6;
866using gl::GL_DRAW_BUFFER7;
867using gl::GL_DRAW_BUFFER8;
868using gl::GL_DRAW_BUFFER9;
869using gl::GL_DRAW_BUFFER10;
870using gl::GL_DRAW_BUFFER11;
871using gl::GL_DRAW_BUFFER12;
872using gl::GL_DRAW_BUFFER13;
873using gl::GL_DRAW_BUFFER14;
874using gl::GL_DRAW_BUFFER15;
875using gl::GL_BLEND_EQUATION_ALPHA;
876using gl::GL_TEXTURE_DEPTH_SIZE;
877using gl::GL_TEXTURE_COMPARE_MODE;
878using gl::GL_TEXTURE_COMPARE_FUNC;
879using gl::GL_COMPARE_REF_TO_TEXTURE;
880using gl::GL_TEXTURE_CUBE_MAP_SEAMLESS;
881using gl::GL_QUERY_COUNTER_BITS;
882using gl::GL_CURRENT_QUERY;
883using gl::GL_QUERY_RESULT;
884using gl::GL_QUERY_RESULT_AVAILABLE;
885using gl::GL_MAX_VERTEX_ATTRIBS;
886using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
887using gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS;
888using gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS;
889using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
890using gl::GL_GEOMETRY_SHADER_INVOCATIONS;
891using gl::GL_ARRAY_BUFFER;
892using gl::GL_ELEMENT_ARRAY_BUFFER;
893using gl::GL_ARRAY_BUFFER_BINDING;
894using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
895using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
896using gl::GL_READ_ONLY;
897using gl::GL_WRITE_ONLY;
898using gl::GL_READ_WRITE;
899using gl::GL_BUFFER_ACCESS;
900using gl::GL_BUFFER_MAPPED;
901using gl::GL_BUFFER_MAP_POINTER;
902using gl::GL_TIME_ELAPSED;
903using gl::GL_STREAM_DRAW;
904using gl::GL_STREAM_READ;
905using gl::GL_STREAM_COPY;
906using gl::GL_STATIC_DRAW;
907using gl::GL_STATIC_READ;
908using gl::GL_STATIC_COPY;
909using gl::GL_DYNAMIC_DRAW;
910using gl::GL_DYNAMIC_READ;
911using gl::GL_DYNAMIC_COPY;
912using gl::GL_PIXEL_PACK_BUFFER;
913using gl::GL_PIXEL_UNPACK_BUFFER;
914using gl::GL_PIXEL_PACK_BUFFER_BINDING;
915using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
916using gl::GL_DEPTH24_STENCIL8;
917using gl::GL_TEXTURE_STENCIL_SIZE;
918using gl::GL_SRC1_COLOR;
919using gl::GL_ONE_MINUS_SRC1_COLOR;
920using gl::GL_ONE_MINUS_SRC1_ALPHA;
921using gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS;
922using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
923using gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR;
924using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
925using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
926using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
927using gl::GL_SAMPLES_PASSED;
928using gl::GL_GEOMETRY_VERTICES_OUT;
929using gl::GL_GEOMETRY_INPUT_TYPE;
930using gl::GL_GEOMETRY_OUTPUT_TYPE;
931using gl::GL_SAMPLER_BINDING;
932using gl::GL_CLAMP_READ_COLOR;
933using gl::GL_FIXED_ONLY;
934using gl::GL_UNIFORM_BUFFER;
935using gl::GL_UNIFORM_BUFFER_BINDING;
936using gl::GL_UNIFORM_BUFFER_START;
937using gl::GL_UNIFORM_BUFFER_SIZE;
938using gl::GL_MAX_VERTEX_UNIFORM_BLOCKS;
939using gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS;
940using gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS;
941using gl::GL_MAX_COMBINED_UNIFORM_BLOCKS;
942using gl::GL_MAX_UNIFORM_BUFFER_BINDINGS;
943using gl::GL_MAX_UNIFORM_BLOCK_SIZE;
944using gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;
945using gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS;
946using gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;
947using gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
948using gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;
949using gl::GL_ACTIVE_UNIFORM_BLOCKS;
950using gl::GL_UNIFORM_TYPE;
951using gl::GL_UNIFORM_SIZE;
952using gl::GL_UNIFORM_NAME_LENGTH;
953using gl::GL_UNIFORM_BLOCK_INDEX;
954using gl::GL_UNIFORM_OFFSET;
955using gl::GL_UNIFORM_ARRAY_STRIDE;
956using gl::GL_UNIFORM_MATRIX_STRIDE;
957using gl::GL_UNIFORM_IS_ROW_MAJOR;
958using gl::GL_UNIFORM_BLOCK_BINDING;
959using gl::GL_UNIFORM_BLOCK_DATA_SIZE;
960using gl::GL_UNIFORM_BLOCK_NAME_LENGTH;
961using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;
962using gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;
963using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;
964using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER;
965using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;
966using gl::GL_FRAGMENT_SHADER;
967using gl::GL_VERTEX_SHADER;
968using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
969using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
970using gl::GL_MAX_VARYING_COMPONENTS;
971using gl::GL_MAX_VARYING_FLOATS;
972using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
973using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
974using gl::GL_SHADER_TYPE;
975using gl::GL_FLOAT_VEC2;
976using gl::GL_FLOAT_VEC3;
977using gl::GL_FLOAT_VEC4;
978using gl::GL_INT_VEC2;
979using gl::GL_INT_VEC3;
980using gl::GL_INT_VEC4;
982using gl::GL_BOOL_VEC2;
983using gl::GL_BOOL_VEC3;
984using gl::GL_BOOL_VEC4;
985using gl::GL_FLOAT_MAT2;
986using gl::GL_FLOAT_MAT3;
987using gl::GL_FLOAT_MAT4;
988using gl::GL_SAMPLER_1D;
989using gl::GL_SAMPLER_2D;
990using gl::GL_SAMPLER_3D;
991using gl::GL_SAMPLER_CUBE;
992using gl::GL_SAMPLER_1D_SHADOW;
993using gl::GL_SAMPLER_2D_SHADOW;
994using gl::GL_SAMPLER_2D_RECT;
995using gl::GL_SAMPLER_2D_RECT_SHADOW;
996using gl::GL_FLOAT_MAT2x3;
997using gl::GL_FLOAT_MAT2x4;
998using gl::GL_FLOAT_MAT3x2;
999using gl::GL_FLOAT_MAT3x4;
1000using gl::GL_FLOAT_MAT4x2;
1001using gl::GL_FLOAT_MAT4x3;
1002using gl::GL_DELETE_STATUS;
1003using gl::GL_COMPILE_STATUS;
1004using gl::GL_LINK_STATUS;
1005using gl::GL_VALIDATE_STATUS;
1006using gl::GL_INFO_LOG_LENGTH;
1007using gl::GL_ATTACHED_SHADERS;
1008using gl::GL_ACTIVE_UNIFORMS;
1009using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1010using gl::GL_SHADER_SOURCE_LENGTH;
1011using gl::GL_ACTIVE_ATTRIBUTES;
1012using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1013using gl::GL_SHADING_LANGUAGE_VERSION;
1014using gl::GL_ACTIVE_PROGRAM_EXT;
1015using gl::GL_CURRENT_PROGRAM;
1016using gl::GL_IMPLEMENTATION_COLOR_READ_TYPE;
1017using gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT;
1018using gl::GL_TEXTURE_RED_TYPE;
1019using gl::GL_TEXTURE_GREEN_TYPE;
1020using gl::GL_TEXTURE_BLUE_TYPE;
1021using gl::GL_TEXTURE_ALPHA_TYPE;
1022using gl::GL_TEXTURE_DEPTH_TYPE;
1023using gl::GL_UNSIGNED_NORMALIZED;
1024using gl::GL_TEXTURE_1D_ARRAY;
1025using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1026using gl::GL_TEXTURE_2D_ARRAY;
1027using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1028using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1029using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1030using gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
1031using gl::GL_TEXTURE_BUFFER;
1032using gl::GL_MAX_TEXTURE_BUFFER_SIZE;
1033using gl::GL_TEXTURE_BINDING_BUFFER;
1034using gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING;
1035using gl::GL_ANY_SAMPLES_PASSED;
1036using gl::GL_SAMPLE_SHADING;
1037using gl::GL_MIN_SAMPLE_SHADING_VALUE;
1038using gl::GL_R11F_G11F_B10F;
1039using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1040using gl::GL_RGB9_E5;
1041using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1042using gl::GL_TEXTURE_SHARED_SIZE;
1045using gl::GL_SRGB_ALPHA;
1046using gl::GL_SRGB8_ALPHA8;
1047using gl::GL_COMPRESSED_SRGB;
1048using gl::GL_COMPRESSED_SRGB_ALPHA;
1049using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1050using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1051using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1052using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1053using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1054using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1055using gl::GL_PRIMITIVES_GENERATED;
1056using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1057using gl::GL_RASTERIZER_DISCARD;
1058using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1059using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1060using gl::GL_INTERLEAVED_ATTRIBS;
1061using gl::GL_SEPARATE_ATTRIBS;
1062using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
1063using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1064using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1065using gl::GL_LOWER_LEFT;
1066using gl::GL_UPPER_LEFT;
1067using gl::GL_STENCIL_BACK_REF;
1068using gl::GL_STENCIL_BACK_VALUE_MASK;
1069using gl::GL_STENCIL_BACK_WRITEMASK;
1070using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1071using gl::GL_FRAMEBUFFER_BINDING;
1072using gl::GL_RENDERBUFFER_BINDING;
1073using gl::GL_READ_FRAMEBUFFER;
1074using gl::GL_DRAW_FRAMEBUFFER;
1075using gl::GL_READ_FRAMEBUFFER_BINDING;
1076using gl::GL_RENDERBUFFER_SAMPLES;
1077using gl::GL_DEPTH_COMPONENT32F;
1078using gl::GL_DEPTH32F_STENCIL8;
1079using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1080using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
1081using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
1082using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
1083using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
1084using gl::GL_FRAMEBUFFER_COMPLETE;
1085using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1086using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
1087using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
1088using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
1089using gl::GL_FRAMEBUFFER_UNSUPPORTED;
1090using gl::GL_MAX_COLOR_ATTACHMENTS;
1091using gl::GL_COLOR_ATTACHMENT0;
1092using gl::GL_COLOR_ATTACHMENT1;
1093using gl::GL_COLOR_ATTACHMENT2;
1094using gl::GL_COLOR_ATTACHMENT3;
1095using gl::GL_COLOR_ATTACHMENT4;
1096using gl::GL_COLOR_ATTACHMENT5;
1097using gl::GL_COLOR_ATTACHMENT6;
1098using gl::GL_COLOR_ATTACHMENT7;
1099using gl::GL_COLOR_ATTACHMENT8;
1100using gl::GL_COLOR_ATTACHMENT9;
1101using gl::GL_COLOR_ATTACHMENT10;
1102using gl::GL_COLOR_ATTACHMENT11;
1103using gl::GL_COLOR_ATTACHMENT12;
1104using gl::GL_COLOR_ATTACHMENT13;
1105using gl::GL_COLOR_ATTACHMENT14;
1106using gl::GL_COLOR_ATTACHMENT15;
1107using gl::GL_COLOR_ATTACHMENT16;
1108using gl::GL_COLOR_ATTACHMENT17;
1109using gl::GL_COLOR_ATTACHMENT18;
1110using gl::GL_COLOR_ATTACHMENT19;
1111using gl::GL_COLOR_ATTACHMENT20;
1112using gl::GL_COLOR_ATTACHMENT21;
1113using gl::GL_COLOR_ATTACHMENT22;
1114using gl::GL_COLOR_ATTACHMENT23;
1115using gl::GL_COLOR_ATTACHMENT24;
1116using gl::GL_COLOR_ATTACHMENT25;
1117using gl::GL_COLOR_ATTACHMENT26;
1118using gl::GL_COLOR_ATTACHMENT27;
1119using gl::GL_COLOR_ATTACHMENT28;
1120using gl::GL_COLOR_ATTACHMENT29;
1121using gl::GL_COLOR_ATTACHMENT30;
1122using gl::GL_COLOR_ATTACHMENT31;
1123using gl::GL_DEPTH_ATTACHMENT;
1124using gl::GL_STENCIL_ATTACHMENT;
1125using gl::GL_FRAMEBUFFER;
1126using gl::GL_RENDERBUFFER;
1127using gl::GL_RENDERBUFFER_WIDTH;
1128using gl::GL_RENDERBUFFER_HEIGHT;
1129using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1130using gl::GL_STENCIL_INDEX1;
1131using gl::GL_STENCIL_INDEX4;
1132using gl::GL_STENCIL_INDEX8;
1133using gl::GL_STENCIL_INDEX16;
1134using gl::GL_RENDERBUFFER_RED_SIZE;
1135using gl::GL_RENDERBUFFER_GREEN_SIZE;
1136using gl::GL_RENDERBUFFER_BLUE_SIZE;
1137using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1138using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1139using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1140using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1141using gl::GL_MAX_SAMPLES;
1143using gl::GL_PRIMITIVE_RESTART_FIXED_INDEX;
1144using gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
1145using gl::GL_MAX_ELEMENT_INDEX;
1146using gl::GL_RGBA32UI;
1147using gl::GL_RGB32UI;
1148using gl::GL_RGBA16UI;
1149using gl::GL_RGB16UI;
1150using gl::GL_RGBA8UI;
1152using gl::GL_RGBA32I;
1154using gl::GL_RGBA16I;
1158using gl::GL_RED_INTEGER;
1159using gl::GL_GREEN_INTEGER;
1160using gl::GL_BLUE_INTEGER;
1161using gl::GL_RGB_INTEGER;
1162using gl::GL_RGBA_INTEGER;
1163using gl::GL_BGR_INTEGER;
1164using gl::GL_BGRA_INTEGER;
1165using gl::GL_INT_2_10_10_10_REV;
1166using gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED;
1167using gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1168using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1169using gl::GL_FRAMEBUFFER_SRGB;
1170using gl::GL_COMPRESSED_RED_RGTC1;
1171using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
1172using gl::GL_COMPRESSED_RG_RGTC2;
1173using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
1174using gl::GL_SAMPLER_1D_ARRAY;
1175using gl::GL_SAMPLER_2D_ARRAY;
1176using gl::GL_SAMPLER_BUFFER;
1177using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1178using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1179using gl::GL_SAMPLER_CUBE_SHADOW;
1180using gl::GL_UNSIGNED_INT_VEC2;
1181using gl::GL_UNSIGNED_INT_VEC3;
1182using gl::GL_UNSIGNED_INT_VEC4;
1183using gl::GL_INT_SAMPLER_1D;
1184using gl::GL_INT_SAMPLER_2D;
1185using gl::GL_INT_SAMPLER_3D;
1186using gl::GL_INT_SAMPLER_CUBE;
1187using gl::GL_INT_SAMPLER_2D_RECT;
1188using gl::GL_INT_SAMPLER_1D_ARRAY;
1189using gl::GL_INT_SAMPLER_2D_ARRAY;
1190using gl::GL_INT_SAMPLER_BUFFER;
1191using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1192using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1193using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1194using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1195using gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT;
1196using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1197using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1198using gl::GL_UNSIGNED_INT_SAMPLER_BUFFER;
1199using gl::GL_GEOMETRY_SHADER;
1200using gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS;
1201using gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES;
1202using gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
1203using gl::GL_ACTIVE_SUBROUTINES;
1204using gl::GL_ACTIVE_SUBROUTINE_UNIFORMS;
1205using gl::GL_MAX_SUBROUTINES;
1206using gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS;
1207using gl::GL_LOW_FLOAT;
1208using gl::GL_MEDIUM_FLOAT;
1209using gl::GL_HIGH_FLOAT;
1210using gl::GL_LOW_INT;
1211using gl::GL_MEDIUM_INT;
1212using gl::GL_HIGH_INT;
1213using gl::GL_SHADER_BINARY_FORMATS;
1214using gl::GL_NUM_SHADER_BINARY_FORMATS;
1215using gl::GL_SHADER_COMPILER;
1216using gl::GL_MAX_VERTEX_UNIFORM_VECTORS;
1217using gl::GL_MAX_VARYING_VECTORS;
1218using gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS;
1219using gl::GL_QUERY_WAIT;
1220using gl::GL_QUERY_NO_WAIT;
1221using gl::GL_QUERY_BY_REGION_WAIT;
1222using gl::GL_QUERY_BY_REGION_NO_WAIT;
1223using gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS;
1224using gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS;
1225using gl::GL_TRANSFORM_FEEDBACK;
1226using gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
1227using gl::GL_TRANSFORM_FEEDBACK_PAUSED;
1228using gl::GL_TRANSFORM_FEEDBACK_ACTIVE;
1229using gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE;
1230using gl::GL_TRANSFORM_FEEDBACK_BINDING;
1231using gl::GL_TIMESTAMP;
1232using gl::GL_TEXTURE_SWIZZLE_R;
1233using gl::GL_TEXTURE_SWIZZLE_G;
1234using gl::GL_TEXTURE_SWIZZLE_B;
1235using gl::GL_TEXTURE_SWIZZLE_A;
1236using gl::GL_TEXTURE_SWIZZLE_RGBA;
1237using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS;
1238using gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH;
1239using gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH;
1240using gl::GL_NUM_COMPATIBLE_SUBROUTINES;
1241using gl::GL_COMPATIBLE_SUBROUTINES;
1242using gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION;
1243using gl::GL_FIRST_VERTEX_CONVENTION;
1244using gl::GL_LAST_VERTEX_CONVENTION;
1245using gl::GL_PROVOKING_VERTEX;
1246using gl::GL_SAMPLE_LOCATION_ARB;
1247using gl::GL_SAMPLE_POSITION;
1248using gl::GL_SAMPLE_MASK;
1249using gl::GL_SAMPLE_MASK_VALUE;
1250using gl::GL_MAX_SAMPLE_MASK_WORDS;
1251using gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS;
1252using gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET;
1253using gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET;
1254using gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS;
1255using gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET;
1256using gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET;
1257using gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS;
1258using gl::GL_MAX_VERTEX_STREAMS;
1259using gl::GL_PATCH_VERTICES;
1260using gl::GL_PATCH_DEFAULT_INNER_LEVEL;
1261using gl::GL_PATCH_DEFAULT_OUTER_LEVEL;
1262using gl::GL_TESS_CONTROL_OUTPUT_VERTICES;
1263using gl::GL_TESS_GEN_MODE;
1264using gl::GL_TESS_GEN_SPACING;
1265using gl::GL_TESS_GEN_VERTEX_ORDER;
1266using gl::GL_TESS_GEN_POINT_MODE;
1267using gl::GL_ISOLINES;
1268using gl::GL_FRACTIONAL_ODD;
1269using gl::GL_FRACTIONAL_EVEN;
1270using gl::GL_MAX_PATCH_VERTICES;
1271using gl::GL_MAX_TESS_GEN_LEVEL;
1272using gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS;
1273using gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS;
1274using gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS;
1275using gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS;
1276using gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS;
1277using gl::GL_MAX_TESS_PATCH_COMPONENTS;
1278using gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
1279using gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS;
1280using gl::GL_TESS_EVALUATION_SHADER;
1281using gl::GL_TESS_CONTROL_SHADER;
1282using gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS;
1283using gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS;
1284using gl::GL_COMPRESSED_RGBA_BPTC_UNORM;
1285using gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
1286using gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
1287using gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
1288using gl::GL_COPY_READ_BUFFER;
1289using gl::GL_COPY_READ_BUFFER_BINDING;
1290using gl::GL_COPY_WRITE_BUFFER;
1291using gl::GL_COPY_WRITE_BUFFER_BINDING;
1292using gl::GL_MAX_IMAGE_UNITS;
1293using gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
1294using gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES;
1295using gl::GL_IMAGE_BINDING_NAME;
1296using gl::GL_IMAGE_BINDING_LEVEL;
1297using gl::GL_IMAGE_BINDING_LAYERED;
1298using gl::GL_IMAGE_BINDING_LAYER;
1299using gl::GL_IMAGE_BINDING_ACCESS;
1300using gl::GL_DRAW_INDIRECT_BUFFER;
1301using gl::GL_DRAW_INDIRECT_BUFFER_BINDING;
1302using gl::GL_DOUBLE_MAT2;
1303using gl::GL_DOUBLE_MAT3;
1304using gl::GL_DOUBLE_MAT4;
1305using gl::GL_DOUBLE_MAT2x3;
1306using gl::GL_DOUBLE_MAT2x4;
1307using gl::GL_DOUBLE_MAT3x2;
1308using gl::GL_DOUBLE_MAT3x4;
1309using gl::GL_DOUBLE_MAT4x2;
1310using gl::GL_DOUBLE_MAT4x3;
1311using gl::GL_VERTEX_BINDING_BUFFER;
1312using gl::GL_R8_SNORM;
1313using gl::GL_RG8_SNORM;
1314using gl::GL_RGB8_SNORM;
1315using gl::GL_RGBA8_SNORM;
1316using gl::GL_R16_SNORM;
1317using gl::GL_RG16_SNORM;
1318using gl::GL_RGB16_SNORM;
1319using gl::GL_RGBA16_SNORM;
1320using gl::GL_SIGNED_NORMALIZED;
1321using gl::GL_PRIMITIVE_RESTART;
1322using gl::GL_PRIMITIVE_RESTART_INDEX;
1323using gl::GL_DOUBLE_VEC2;
1324using gl::GL_DOUBLE_VEC3;
1325using gl::GL_DOUBLE_VEC4;
1326using gl::GL_TEXTURE_CUBE_MAP_ARRAY;
1327using gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
1328using gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
1329using gl::GL_SAMPLER_CUBE_MAP_ARRAY;
1330using gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
1331using gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY;
1332using gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
1333using gl::GL_IMAGE_1D;
1334using gl::GL_IMAGE_2D;
1335using gl::GL_IMAGE_3D;
1336using gl::GL_IMAGE_2D_RECT;
1337using gl::GL_IMAGE_CUBE;
1338using gl::GL_IMAGE_BUFFER;
1339using gl::GL_IMAGE_1D_ARRAY;
1340using gl::GL_IMAGE_2D_ARRAY;
1341using gl::GL_IMAGE_CUBE_MAP_ARRAY;
1342using gl::GL_IMAGE_2D_MULTISAMPLE;
1343using gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY;
1344using gl::GL_INT_IMAGE_1D;
1345using gl::GL_INT_IMAGE_2D;
1346using gl::GL_INT_IMAGE_3D;
1347using gl::GL_INT_IMAGE_2D_RECT;
1348using gl::GL_INT_IMAGE_CUBE;
1349using gl::GL_INT_IMAGE_BUFFER;
1350using gl::GL_INT_IMAGE_1D_ARRAY;
1351using gl::GL_INT_IMAGE_2D_ARRAY;
1352using gl::GL_INT_IMAGE_CUBE_MAP_ARRAY;
1353using gl::GL_INT_IMAGE_2D_MULTISAMPLE;
1354using gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1355using gl::GL_UNSIGNED_INT_IMAGE_1D;
1356using gl::GL_UNSIGNED_INT_IMAGE_2D;
1357using gl::GL_UNSIGNED_INT_IMAGE_3D;
1358using gl::GL_UNSIGNED_INT_IMAGE_2D_RECT;
1359using gl::GL_UNSIGNED_INT_IMAGE_CUBE;
1360using gl::GL_UNSIGNED_INT_IMAGE_BUFFER;
1361using gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY;
1362using gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
1363using gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
1364using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE;
1365using gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY;
1366using gl::GL_MAX_IMAGE_SAMPLES;
1367using gl::GL_IMAGE_BINDING_FORMAT;
1368using gl::GL_RGB10_A2UI;
1369using gl::GL_MIN_MAP_BUFFER_ALIGNMENT;
1370using gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE;
1371using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
1372using gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS;
1373using gl::GL_MAX_VERTEX_IMAGE_UNIFORMS;
1374using gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS;
1375using gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS;
1376using gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS;
1377using gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS;
1378using gl::GL_MAX_COMBINED_IMAGE_UNIFORMS;
1379using gl::GL_SHADER_STORAGE_BUFFER;
1380using gl::GL_SHADER_STORAGE_BUFFER_BINDING;
1381using gl::GL_SHADER_STORAGE_BUFFER_START;
1382using gl::GL_SHADER_STORAGE_BUFFER_SIZE;
1383using gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS;
1384using gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS;
1385using gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS;
1386using gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS;
1387using gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS;
1388using gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS;
1389using gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS;
1390using gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS;
1391using gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE;
1392using gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
1393using gl::GL_DEPTH_STENCIL_TEXTURE_MODE;
1394using gl::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB;
1395using gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS;
1396using gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER;
1397using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER;
1398using gl::GL_DISPATCH_INDIRECT_BUFFER;
1399using gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING;
1400using gl::GL_TEXTURE_2D_MULTISAMPLE;
1401using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE;
1402using gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1403using gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
1404using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE;
1405using gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
1406using gl::GL_TEXTURE_SAMPLES;
1407using gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS;
1408using gl::GL_SAMPLER_2D_MULTISAMPLE;
1409using gl::GL_INT_SAMPLER_2D_MULTISAMPLE;
1410using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
1411using gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
1412using gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1413using gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
1414using gl::GL_MAX_COLOR_TEXTURE_SAMPLES;
1415using gl::GL_MAX_DEPTH_TEXTURE_SAMPLES;
1416using gl::GL_MAX_INTEGER_SAMPLES;
1417using gl::GL_MAX_SERVER_WAIT_TIMEOUT;
1418using gl::GL_OBJECT_TYPE;
1419using gl::GL_SYNC_CONDITION;
1420using gl::GL_SYNC_STATUS;
1421using gl::GL_SYNC_FLAGS;
1422using gl::GL_SYNC_FENCE;
1423using gl::GL_SYNC_GPU_COMMANDS_COMPLETE;
1424using gl::GL_UNSIGNALED;
1425using gl::GL_SIGNALED;
1426using gl::GL_ALREADY_SIGNALED;
1427using gl::GL_TIMEOUT_EXPIRED;
1428using gl::GL_CONDITION_SATISFIED;
1429using gl::GL_WAIT_FAILED;
1430using gl::GL_BUFFER_ACCESS_FLAGS;
1431using gl::GL_BUFFER_MAP_LENGTH;
1432using gl::GL_BUFFER_MAP_OFFSET;
1433using gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS;
1434using gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS;
1435using gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS;
1436using gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS;
1437using gl::GL_CONTEXT_PROFILE_MASK;
1438using gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH;
1439using gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT;
1440using gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH;
1441using gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE;
1442using gl::GL_PACK_COMPRESSED_BLOCK_WIDTH;
1443using gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT;
1444using gl::GL_PACK_COMPRESSED_BLOCK_DEPTH;
1445using gl::GL_PACK_COMPRESSED_BLOCK_SIZE;
1446using gl::GL_TEXTURE_IMMUTABLE_FORMAT;
1447using gl::GL_MAX_DEBUG_MESSAGE_LENGTH;
1448using gl::GL_MAX_DEBUG_LOGGED_MESSAGES;
1449using gl::GL_DEBUG_LOGGED_MESSAGES;
1450using gl::GL_DEBUG_SEVERITY_HIGH;
1451using gl::GL_DEBUG_SEVERITY_MEDIUM;
1452using gl::GL_DEBUG_SEVERITY_LOW;
1453using gl::GL_TEXTURE_BUFFER_OFFSET;
1454using gl::GL_TEXTURE_BUFFER_SIZE;
1455using gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT;
1456using gl::GL_COMPUTE_SHADER;
1457using gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS;
1458using gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS;
1459using gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS;
1460using gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT;
1461using gl::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB;
1462using gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE;
1463using gl::GL_COMPRESSED_R11_EAC;
1464using gl::GL_COMPRESSED_SIGNED_R11_EAC;
1465using gl::GL_COMPRESSED_RG11_EAC;
1466using gl::GL_COMPRESSED_SIGNED_RG11_EAC;
1467using gl::GL_COMPRESSED_RGB8_ETC2;
1468using gl::GL_COMPRESSED_SRGB8_ETC2;
1469using gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
1470using gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
1471using gl::GL_COMPRESSED_RGBA8_ETC2_EAC;
1472using gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
1473using gl::GL_ATOMIC_COUNTER_BUFFER;
1474using gl::GL_ATOMIC_COUNTER_BUFFER_BINDING;
1475using gl::GL_ATOMIC_COUNTER_BUFFER_START;
1476using gl::GL_ATOMIC_COUNTER_BUFFER_SIZE;
1477using gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE;
1478using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS;
1479using gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES;
1480using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER;
1481using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER;
1482using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER;
1483using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER;
1484using gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER;
1485using gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS;
1486using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS;
1487using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS;
1488using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS;
1489using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS;
1490using gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS;
1491using gl::GL_MAX_VERTEX_ATOMIC_COUNTERS;
1492using gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
1493using gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
1494using gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
1495using gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
1496using gl::GL_MAX_COMBINED_ATOMIC_COUNTERS;
1497using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE;
1498using gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS;
1499using gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX;
1500using gl::GL_UNSIGNED_INT_ATOMIC_COUNTER;
1501using gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS;
1502using gl::GL_DEBUG_OUTPUT;
1503using gl::GL_UNIFORM;
1504using gl::GL_UNIFORM_BLOCK;
1505using gl::GL_PROGRAM_INPUT;
1506using gl::GL_PROGRAM_OUTPUT;
1507using gl::GL_BUFFER_VARIABLE;
1508using gl::GL_SHADER_STORAGE_BLOCK;
1509using gl::GL_IS_PER_PATCH;
1510using gl::GL_VERTEX_SUBROUTINE;
1511using gl::GL_TESS_CONTROL_SUBROUTINE;
1512using gl::GL_TESS_EVALUATION_SUBROUTINE;
1513using gl::GL_GEOMETRY_SUBROUTINE;
1514using gl::GL_FRAGMENT_SUBROUTINE;
1515using gl::GL_COMPUTE_SUBROUTINE;
1516using gl::GL_VERTEX_SUBROUTINE_UNIFORM;
1517using gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
1518using gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
1519using gl::GL_GEOMETRY_SUBROUTINE_UNIFORM;
1520using gl::GL_FRAGMENT_SUBROUTINE_UNIFORM;
1521using gl::GL_COMPUTE_SUBROUTINE_UNIFORM;
1522using gl::GL_TRANSFORM_FEEDBACK_VARYING;
1523using gl::GL_ACTIVE_RESOURCES;
1524using gl::GL_MAX_NAME_LENGTH;
1525using gl::GL_MAX_NUM_ACTIVE_VARIABLES;
1526using gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES;
1527using gl::GL_NAME_LENGTH;
1529using gl::GL_ARRAY_SIZE;
1531using gl::GL_BLOCK_INDEX;
1532using gl::GL_ARRAY_STRIDE;
1533using gl::GL_MATRIX_STRIDE;
1534using gl::GL_IS_ROW_MAJOR;
1535using gl::GL_ATOMIC_COUNTER_BUFFER_INDEX;
1536using gl::GL_BUFFER_BINDING;
1537using gl::GL_BUFFER_DATA_SIZE;
1538using gl::GL_NUM_ACTIVE_VARIABLES;
1539using gl::GL_ACTIVE_VARIABLES;
1540using gl::GL_REFERENCED_BY_VERTEX_SHADER;
1541using gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER;
1542using gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER;
1543using gl::GL_REFERENCED_BY_GEOMETRY_SHADER;
1544using gl::GL_REFERENCED_BY_FRAGMENT_SHADER;
1545using gl::GL_REFERENCED_BY_COMPUTE_SHADER;
1546using gl::GL_TOP_LEVEL_ARRAY_SIZE;
1547using gl::GL_TOP_LEVEL_ARRAY_STRIDE;
1548using gl::GL_LOCATION;
1549using gl::GL_LOCATION_INDEX;
1550using gl::GL_FRAMEBUFFER_DEFAULT_WIDTH;
1551using gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT;
1552using gl::GL_FRAMEBUFFER_DEFAULT_LAYERS;
1553using gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES;
1554using gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS;
1555using gl::GL_MAX_FRAMEBUFFER_WIDTH;
1556using gl::GL_MAX_FRAMEBUFFER_HEIGHT;
1557using gl::GL_MAX_FRAMEBUFFER_LAYERS;
1558using gl::GL_MAX_FRAMEBUFFER_SAMPLES;
1559using gl::GL_NUM_SAMPLE_COUNTS;
Definition gl43core/bitfield.h:9