4#include <glbinding/gl/functions.h>
11using gl::glActiveTexture;
12using gl::glAttachShader;
13using gl::glBeginConditionalRender;
14using gl::glBeginQuery;
15using gl::glBeginTransformFeedback;
16using gl::glBindAttribLocation;
17using gl::glBindBuffer;
18using gl::glBindBufferBase;
19using gl::glBindBufferRange;
20using gl::glBindFragDataLocation;
21using gl::glBindFramebuffer;
22using gl::glBindRenderbuffer;
23using gl::glBindTexture;
24using gl::glBindVertexArray;
25using gl::glBlendColor;
26using gl::glBlendEquation;
27using gl::glBlendEquationSeparate;
29using gl::glBlendFuncSeparate;
30using gl::glBlitFramebuffer;
31using gl::glBufferData;
32using gl::glBufferSubData;
33using gl::glCheckFramebufferStatus;
34using gl::glClampColor;
36using gl::glClearBufferfi;
37using gl::glClearBufferfv;
38using gl::glClearBufferiv;
39using gl::glClearBufferuiv;
40using gl::glClearColor;
41using gl::glClearDepth;
42using gl::glClearStencil;
43using gl::glClientWaitSync;
45using gl::glColorMaski;
46using gl::glCompileShader;
47using gl::glCompressedTexImage1D;
48using gl::glCompressedTexImage2D;
49using gl::glCompressedTexImage3D;
50using gl::glCompressedTexSubImage1D;
51using gl::glCompressedTexSubImage2D;
52using gl::glCompressedTexSubImage3D;
53using gl::glCopyBufferSubData;
54using gl::glCopyTexImage1D;
55using gl::glCopyTexImage2D;
56using gl::glCopyTexSubImage1D;
57using gl::glCopyTexSubImage2D;
58using gl::glCopyTexSubImage3D;
59using gl::glCreateProgram;
60using gl::glCreateShader;
62using gl::glDeleteBuffers;
63using gl::glDeleteFramebuffers;
64using gl::glDeleteProgram;
65using gl::glDeleteQueries;
66using gl::glDeleteRenderbuffers;
67using gl::glDeleteShader;
68using gl::glDeleteSync;
69using gl::glDeleteTextures;
70using gl::glDeleteVertexArrays;
73using gl::glDepthRange;
74using gl::glDetachShader;
76using gl::glDisableVertexAttribArray;
78using gl::glDrawArrays;
79using gl::glDrawArraysInstanced;
80using gl::glDrawBuffer;
81using gl::glDrawBuffers;
82using gl::glDrawElements;
83using gl::glDrawElementsBaseVertex;
84using gl::glDrawElementsInstanced;
85using gl::glDrawElementsInstancedBaseVertex;
86using gl::glDrawRangeElements;
87using gl::glDrawRangeElementsBaseVertex;
89using gl::glEnableVertexAttribArray;
91using gl::glEndConditionalRender;
93using gl::glEndTransformFeedback;
97using gl::glFlushMappedBufferRange;
98using gl::glFramebufferRenderbuffer;
99using gl::glFramebufferTexture;
100using gl::glFramebufferTexture1D;
101using gl::glFramebufferTexture2D;
102using gl::glFramebufferTexture3D;
103using gl::glFramebufferTextureLayer;
104using gl::glFrontFace;
105using gl::glGenBuffers;
106using gl::glGenFramebuffers;
107using gl::glGenQueries;
108using gl::glGenRenderbuffers;
109using gl::glGenTextures;
110using gl::glGenVertexArrays;
111using gl::glGenerateMipmap;
112using gl::glGetActiveAttrib;
113using gl::glGetActiveUniform;
114using gl::glGetActiveUniformBlockName;
115using gl::glGetActiveUniformBlockiv;
116using gl::glGetActiveUniformName;
117using gl::glGetActiveUniformsiv;
118using gl::glGetAttachedShaders;
119using gl::glGetAttribLocation;
120using gl::glGetBooleani_v;
121using gl::glGetBooleanv;
122using gl::glGetBufferParameteri64v;
123using gl::glGetBufferParameteriv;
124using gl::glGetBufferPointerv;
125using gl::glGetBufferSubData;
126using gl::glGetCompressedTexImage;
127using gl::glGetDoublev;
129using gl::glGetFloatv;
130using gl::glGetFragDataLocation;
131using gl::glGetFramebufferAttachmentParameteriv;
132using gl::glGetInteger64i_v;
133using gl::glGetInteger64v;
134using gl::glGetIntegeri_v;
135using gl::glGetIntegerv;
136using gl::glGetMultisamplefv;
137using gl::glGetProgramInfoLog;
138using gl::glGetProgramiv;
139using gl::glGetQueryObjectiv;
140using gl::glGetQueryObjectuiv;
141using gl::glGetQueryiv;
142using gl::glGetRenderbufferParameteriv;
143using gl::glGetShaderInfoLog;
144using gl::glGetShaderSource;
145using gl::glGetShaderiv;
146using gl::glGetString;
147using gl::glGetStringi;
148using gl::glGetSynciv;
149using gl::glGetTexImage;
150using gl::glGetTexLevelParameterfv;
151using gl::glGetTexLevelParameteriv;
152using gl::glGetTexParameterIiv;
153using gl::glGetTexParameterIuiv;
154using gl::glGetTexParameterfv;
155using gl::glGetTexParameteriv;
156using gl::glGetTransformFeedbackVarying;
157using gl::glGetUniformBlockIndex;
158using gl::glGetUniformIndices;
159using gl::glGetUniformLocation;
160using gl::glGetUniformfv;
161using gl::glGetUniformiv;
162using gl::glGetUniformuiv;
163using gl::glGetVertexAttribIiv;
164using gl::glGetVertexAttribIuiv;
165using gl::glGetVertexAttribPointerv;
166using gl::glGetVertexAttribdv;
167using gl::glGetVertexAttribfv;
168using gl::glGetVertexAttribiv;
171using gl::glIsEnabled;
172using gl::glIsEnabledi;
173using gl::glIsFramebuffer;
174using gl::glIsProgram;
176using gl::glIsRenderbuffer;
179using gl::glIsTexture;
180using gl::glIsVertexArray;
181using gl::glLineWidth;
182using gl::glLinkProgram;
184using gl::glMapBuffer;
185using gl::glMapBufferRange;
186using gl::glMultiDrawArrays;
187using gl::glMultiDrawElements;
188using gl::glMultiDrawElementsBaseVertex;
189using gl::glPixelStoref;
190using gl::glPixelStorei;
191using gl::glPointParameterf;
192using gl::glPointParameterfv;
193using gl::glPointParameteri;
194using gl::glPointParameteriv;
195using gl::glPointSize;
196using gl::glPolygonMode;
197using gl::glPolygonOffset;
198using gl::glPrimitiveRestartIndex;
199using gl::glProvokingVertex;
200using gl::glReadBuffer;
201using gl::glReadPixels;
202using gl::glRenderbufferStorage;
203using gl::glRenderbufferStorageMultisample;
204using gl::glSampleCoverage;
205using gl::glSampleMaski;
207using gl::glShaderSource;
208using gl::glStencilFunc;
209using gl::glStencilFuncSeparate;
210using gl::glStencilMask;
211using gl::glStencilMaskSeparate;
212using gl::glStencilOp;
213using gl::glStencilOpSeparate;
214using gl::glTexBuffer;
215using gl::glTexImage1D;
216using gl::glTexImage2D;
217using gl::glTexImage2DMultisample;
218using gl::glTexImage3D;
219using gl::glTexImage3DMultisample;
220using gl::glTexParameterIiv;
221using gl::glTexParameterIuiv;
222using gl::glTexParameterf;
223using gl::glTexParameterfv;
224using gl::glTexParameteri;
225using gl::glTexParameteriv;
226using gl::glTexSubImage1D;
227using gl::glTexSubImage2D;
228using gl::glTexSubImage3D;
229using gl::glTransformFeedbackVaryings;
230using gl::glUniform1f;
231using gl::glUniform1fv;
232using gl::glUniform1i;
233using gl::glUniform1iv;
234using gl::glUniform1ui;
235using gl::glUniform1uiv;
236using gl::glUniform2f;
237using gl::glUniform2fv;
238using gl::glUniform2i;
239using gl::glUniform2iv;
240using gl::glUniform2ui;
241using gl::glUniform2uiv;
242using gl::glUniform3f;
243using gl::glUniform3fv;
244using gl::glUniform3i;
245using gl::glUniform3iv;
246using gl::glUniform3ui;
247using gl::glUniform3uiv;
248using gl::glUniform4f;
249using gl::glUniform4fv;
250using gl::glUniform4i;
251using gl::glUniform4iv;
252using gl::glUniform4ui;
253using gl::glUniform4uiv;
254using gl::glUniformBlockBinding;
255using gl::glUniformMatrix2fv;
256using gl::glUniformMatrix2x3fv;
257using gl::glUniformMatrix2x4fv;
258using gl::glUniformMatrix3fv;
259using gl::glUniformMatrix3x2fv;
260using gl::glUniformMatrix3x4fv;
261using gl::glUniformMatrix4fv;
262using gl::glUniformMatrix4x2fv;
263using gl::glUniformMatrix4x3fv;
264using gl::glUnmapBuffer;
265using gl::glUseProgram;
266using gl::glValidateProgram;
267using gl::glVertexAttrib1d;
268using gl::glVertexAttrib1dv;
269using gl::glVertexAttrib1f;
270using gl::glVertexAttrib1fv;
271using gl::glVertexAttrib1s;
272using gl::glVertexAttrib1sv;
273using gl::glVertexAttrib2d;
274using gl::glVertexAttrib2dv;
275using gl::glVertexAttrib2f;
276using gl::glVertexAttrib2fv;
277using gl::glVertexAttrib2s;
278using gl::glVertexAttrib2sv;
279using gl::glVertexAttrib3d;
280using gl::glVertexAttrib3dv;
281using gl::glVertexAttrib3f;
282using gl::glVertexAttrib3fv;
283using gl::glVertexAttrib3s;
284using gl::glVertexAttrib3sv;
285using gl::glVertexAttrib4Nbv;
286using gl::glVertexAttrib4Niv;
287using gl::glVertexAttrib4Nsv;
288using gl::glVertexAttrib4Nub;
289using gl::glVertexAttrib4Nubv;
290using gl::glVertexAttrib4Nuiv;
291using gl::glVertexAttrib4Nusv;
292using gl::glVertexAttrib4bv;
293using gl::glVertexAttrib4d;
294using gl::glVertexAttrib4dv;
295using gl::glVertexAttrib4f;
296using gl::glVertexAttrib4fv;
297using gl::glVertexAttrib4iv;
298using gl::glVertexAttrib4s;
299using gl::glVertexAttrib4sv;
300using gl::glVertexAttrib4ubv;
301using gl::glVertexAttrib4uiv;
302using gl::glVertexAttrib4usv;
303using gl::glVertexAttribI1i;
304using gl::glVertexAttribI1iv;
305using gl::glVertexAttribI1ui;
306using gl::glVertexAttribI1uiv;
307using gl::glVertexAttribI2i;
308using gl::glVertexAttribI2iv;
309using gl::glVertexAttribI2ui;
310using gl::glVertexAttribI2uiv;
311using gl::glVertexAttribI3i;
312using gl::glVertexAttribI3iv;
313using gl::glVertexAttribI3ui;
314using gl::glVertexAttribI3uiv;
315using gl::glVertexAttribI4bv;
316using gl::glVertexAttribI4i;
317using gl::glVertexAttribI4iv;
318using gl::glVertexAttribI4sv;
319using gl::glVertexAttribI4ubv;
320using gl::glVertexAttribI4ui;
321using gl::glVertexAttribI4uiv;
322using gl::glVertexAttribI4usv;
323using gl::glVertexAttribIPointer;
324using gl::glVertexAttribPointer;
Definition gl32core/bitfield.h:9